Wren is in Alpha — free to use while we're building. See planned pricing →
Scripted Walkthrough

What the demo shows — step by step.

This is exactly what happens in the video, with screenshots replaced by live UI mocks.

Step 1: You type a prompt.

You open the ScriptWEAVER panel in Roblox Studio, switch to Agent mode, and type your goal in plain English. No special syntax.

In this demo: "Build a full currency economy system with a leaderboard, coin rewards on kills, and a basic shop UI for purchasing speed boosts."

ScriptWEAVER ─ Agent Mode
Build a full currency economy system with a leaderboard, coin rewards on kills, and a basic shop UI for purchasing speed boosts.
Sending to Wren…

More things Wren can do.

Each of these is a realistic agent run. All start the same way: you describe the goal.

Profile UI System

"Build a player profile screen with avatar display, stats, and a close button."

4 files • ~40s agent runtime
Anti-Cheat Validation

"Add server-side sanity checks to our speed and jump values. Kick exploiters."

2 files modified • ~25s agent runtime
Match Timer

"Add a round timer that counts down from 5 minutes and announces the winner."

3 files • ~30s agent runtime
DataStore Migration

"Migrate our old flat DataStore schema to a versioned nested structure safely."

1 file modified • ~20s agent runtime
Killfeed UI

"Build a scrolling killfeed that shows kill notifications in the top-right corner."

3 files • ~35s agent runtime
Module Refactor

"Split our 800-line GameManager into smaller purpose-built modules."

7 files created • ~90s agent runtime

Try it on your game.

Alpha is free. Install the plugin, describe your goal, watch Wren work.

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